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Andrey Vagengeim
Andrey Vagengeim
3D Artist
Volgograd, Russia

Summary

My name is Andrey, I am a 3D specialist (Artist & Motion Design).
I have been creating 3D models and 3D animations since 2019. I worked on the UpWork freelance exchange and have experience in modeling, texturing and animation.

I work mainly in Blender, but I also use the following programs for my work: ZBrush, Adobe Substance 3D Painter, Marmoset Toolbag, Unreal Engine.

I can create realistic and stylized 3D models of environment objects (hard surface, environment props).
I can create handpaint textures.
I can do a good UV scan.
I can make high-poly objects in Zbrush, and then bake the necessary maps on a Low Poly model.
I know how to transfer models to Unreal Engine and set up materials.

He took part in the creation of an indie game for GameJam: he created the environment and props and arranged the models according to the level. We worked on the project from several computers at once. Used a server on GitHub. Here is the link to the game https://tomatka.itch.io/runnfun and https://ppkac.itch.io/kolobok-wild-hunt

My commercial projects https://drive.google.com/drive/folders/1yUIve5VFH6qrZgqKczAGwcDdLu-vSKtP?usp=sharing

Skills

2D AnimationConcept DesignEnvironment Design3D Animation3D ModelingTexturingGame DesignCharacter DesignPBR Texturing

Software proficiency

After Effects
After Effects
Blender
Blender
Illustrator
Illustrator
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Megascans
Megascans
Quixel Megascans
Quixel Megascans